Six guides: four for running the club — a club, a league, a series and a match — one for the shooter's side of it, and one for the match day that has to run with no signal, which is the one to keep on the phone that scores. Each opens as a PDF you can keep, print and work through with the app open beside you; every button, panel and field is named the way the screen names it.
Setup guide · 01
Create and set up a club
Everything else in PRM hangs from a club: its matches, its series, its stage library, its waiver and its payment handles. This guide walks the whole club pass in order — create it, fill the settings every match inherits, staff it, then stock the stage library.
Before you start
Create the club
Club settings — what every match inherits
Followers, staff and roles
The stage library
21 steps · 5 sections · PDF
Setup guide · 02
Create and run a league
A league is the umbrella over several clubs: one set of equipment rules, one place the clubs' results are read together, one table. A club shooting on its own never needs one.
Decide whether you need a league
Create the league
Set the league's settings and documents
State the match requirements
Attach the clubs
Hand over the league
Series and matches on the league
23 steps · 7 sections · PDF
Setup guide · 03
Create a series (a season)
A series is the ladder a run of matches feeds. It decides how many of a shooter's matches count, what the finale is worth, whether a qualifier is required, and how each finished match turns into season points.
Understand what a series is
Create it
Set how it scores
Qualifier, visibility and who reads it
Link the matches
Watch the table, then archive and roll over
21 steps · 6 sections · PDF
Setup guide · 04
Build and publish a match
A match is built in a stepped book: ten steps, one section at a time, each with its own save button. Nothing is public until you publish.
Before you open the builder
Step 1 — Match details
Step 2 — Scoring & divisions
Step 3 — Registration
Step 4 — Entry fee
Step 5 — Extras
Step 6 — Match page & series
Step 7 — Course of fire
Step 8 — Squads
Step 9 — Range officers
Step 10 — Review & publish
After publishing
38 steps · 12 sections · PDF
Shooter guide · 05
Shooter quick start
From finding a match to reading your name on the board. This is written for the shooter rather than the club — what to do before you enter, what the entry form asks and why, what to expect at check-in, what the officer's pad shows, and where your results live afterwards.
Before you enter
Enter the match
Before match day
Match day
After the match
22 steps · 5 sections · PDF
Match-day guide · 06
Run a match day with no signal
Signal at the firing line is the exception, not the rule. This is the whole offline story in one place: the five minutes of work that happen while you still have a bar, what the phone does on its own once you don't, the things that genuinely have to wait, and the one mistake that can still cost you a day's cards.
Before you leave the line of signal
Out there, with no signal
What waits until you are back
If the signal never comes back that day
The do's and don'ts
33 steps · 5 sections · PDF
One page, or four files?
The same instructions are also laid out as a single printable page, if you would rather read them in the browser than keep a file.