Field Manual · Setup

Setup guides

Six guides: four for running the club — a club, a league, a series and a match — one for the shooter's side of it, and one for the match day that has to run with no signal, which is the one to keep on the phone that scores. Each opens as a PDF you can keep, print and work through with the app open beside you; every button, panel and field is named the way the screen names it.

Setup guide · 01

Create and set up a club

Everything else in PRM hangs from a club: its matches, its series, its stage library, its waiver and its payment handles. This guide walks the whole club pass in order — create it, fill the settings every match inherits, staff it, then stock the stage library.

  • Before you start
  • Create the club
  • Club settings — what every match inherits
  • Followers, staff and roles
  • The stage library

21 steps · 5 sections · PDF

Setup guide · 02

Create and run a league

A league is the umbrella over several clubs: one set of equipment rules, one place the clubs' results are read together, one table. A club shooting on its own never needs one.

  • Decide whether you need a league
  • Create the league
  • Set the league's settings and documents
  • State the match requirements
  • Attach the clubs
  • Hand over the league
  • Series and matches on the league

23 steps · 7 sections · PDF

Setup guide · 03

Create a series (a season)

A series is the ladder a run of matches feeds. It decides how many of a shooter's matches count, what the finale is worth, whether a qualifier is required, and how each finished match turns into season points.

  • Understand what a series is
  • Create it
  • Set how it scores
  • Qualifier, visibility and who reads it
  • Link the matches
  • Watch the table, then archive and roll over

21 steps · 6 sections · PDF

Setup guide · 04

Build and publish a match

A match is built in a stepped book: ten steps, one section at a time, each with its own save button. Nothing is public until you publish.

  • Before you open the builder
  • Step 1 — Match details
  • Step 2 — Scoring & divisions
  • Step 3 — Registration
  • Step 4 — Entry fee
  • Step 5 — Extras
  • Step 6 — Match page & series
  • Step 7 — Course of fire
  • Step 8 — Squads
  • Step 9 — Range officers
  • Step 10 — Review & publish
  • After publishing

38 steps · 12 sections · PDF

Shooter guide · 05

Shooter quick start

From finding a match to reading your name on the board. This is written for the shooter rather than the club — what to do before you enter, what the entry form asks and why, what to expect at check-in, what the officer's pad shows, and where your results live afterwards.

  • Before you enter
  • Enter the match
  • Before match day
  • Match day
  • After the match

22 steps · 5 sections · PDF

Match-day guide · 06

Run a match day with no signal

Signal at the firing line is the exception, not the rule. This is the whole offline story in one place: the five minutes of work that happen while you still have a bar, what the phone does on its own once you don't, the things that genuinely have to wait, and the one mistake that can still cost you a day's cards.

  • Before you leave the line of signal
  • Out there, with no signal
  • What waits until you are back
  • If the signal never comes back that day
  • The do's and don'ts

33 steps · 5 sections · PDF